Make light components consistent

Currently, RecRoom has 3 different light components, Point Light, Spotlight, and Dome Light. The current properties on these objects are not consistent:

  • The range on the Point Light is between [0,50], and its 2 units per meter, so 50 would be 25m range
  • The range on the Point Light and Spotlight is between [0,400], and its 10 units per meter, so 50 would be 5m range

I think that, in Rooms V2:

  • Range should be in meters, not the current arbitrary values they use now
  • Spotlight should be replaced with the Dome Light, and Dome Light should be removed, as currently the only difference between the 2 is that Dome Light is more accurate, more optimized, and supports [0,180] angle, where as Spotlight only supports [0,90]

As well as, if possible, similar to unitys Light component, we should have a single Light component that we can set to Point or Spot in the config menu

Generally, I think I and alot of studio creators would like if the light components were more similar to Unity/Rec Room Studio