Fix these hitboxs on Full-Body and Upgraded-Bean body types

How often does the issue occur?

All the time

Description

The hitboxs the Full-Body avatars are a bit broken, the first broken hitboxs your forearms on Full-Body doesn’t even have a hotbox, so people can shoot straight through them, another broken hitboxs is your hands, turns out your hand hitbox on full body isnt exactly connected to your Full-Body hand, because if you move your hands like way out of reach of your Full-Body hand, your hotbox actually stays with your actual hand, not your Full-Body hand. And this hitbox glitch is only on Full-Body and Upgraded-Bean avatars. When you would normally close your hands on classic beans, all of your fingers have hitboxs, making it where when you do close your hand, people and shoot the top of your closed hands and you won’t get hit, on Full-Body and Upgraded Beans though, when you close your hands, those finger hitboxs don’t really exist, it’s like one big hitbox that connects to your hand, due to this, when you close your hands on Fullbody and Upgraded-Beans, and someone shoots right above your hands, it still counts even though it visually should go right above your hands, I drew a picture at the bottom showing off basically what I am talking about with the hand hitboxs. And that concludes this bug report.

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Very good illustration, easily understood the problem at hand before reading.

I feel that there was this idea that hitboxes would not be a problem with the new full body avatars as some staff and developers tested them in paint ball and found that the don’t really affect how much you get hit. How true or not this is, I have no idea.

But for creators, this issue is clear, if you have anything that requires some precise hand interactions, full body avatar collisions will have very odd collisions and unexpected outcomes. How much that will actually effect creators, I have no idea.

Though I think it would be good to get this fixed.
I hope this does get some attention from the developers!

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