Events "freezing up" and are not running

What device/platform are you having the problem on?

PC

Were you alone or with other players?

Alone

How often does the issue occur?

Very Often

Room Name

AwakenFields

Subroom Name

DevRoom

Reproduction Steps

  1. Go into the game
  2. Events have a likely chance to halt any executions and not fire.

Description

Primarily, it is affecting event senders exclusively, though, and I’m trying to find some way around it. I also encountered the same error on my Quest 2

Looking into the log files, i am seeing a lot of “Object reference not set to an instance of an object.” errors. Recently, I made some adjustments to the Nametag System in AwakenFields, so a replicator bug may be causing issues and preventing events from being sent correctly. I will look into this later and see if thats causing it.

The nametag circuits are supposed to replicate all nametag objects when the room is loaded, fixing an issue where, if two players join the room at roughly the same time, they would be assigned the same nametag object, causing some stuttering as the nametag jumps from one person to another

Video: me when circuits do not run - Clipped with Medal.tv
Log File: https://drive.google.com/file/d/1-f2RLDeCnpT17XE3-PWv1xWajPJqX7l4/view?usp=sharing

It was not in fact a replicator bug, fixed

Today I learned that despite doing circuits for well over 4 years, I have just now learned that circuit executions stop ENTIRELY and wait until the next frame, instead of stopping only at the erroring causing chips. Amazing