Does anyone know if MakerPen shapes or (MakerPen shape containers) impact GPU draw calls?
I’m trying to understand how MakerPen shapes affect performance:
- Does each individual shape add 1 draw call?
- Or does an entire MakerPen container count as a single draw call, regardless of the number of shapes inside?
Rooms built entirely with MakerPen shapes could become performance-heavy if every shape adds a draw call. Some rooms have thousands of shapes, and if they each add to the draw calls, I feel inclined to convert them into a single mesh using RecRoom Studio.
If anyone—especially a developer—has insights on this, I’d really appreciate it!