Hello! I’ve been working on a quest recently, and I want it to function like the official quests. In the official quests, multiple different enemies will spawn, and once all of them are dead, they will spawn more. I’ve been trying to replicate this effect but have been having trouble as it requires detecting if enemies from multiple different spawner components are dead. The closest ive gotten is using 2 bool toggle custom circuits that trigger when the enemies from each spawner are dead, and then checking if both values are equal, however it doesnt output correctly and ends up not spawning the next enemies. I have demo tools enabled by the way. A solution would be greatly appreciated, as this hinders most progress on it.