Similar to a Swing or Throw Handle the Consumable Handle would have a simple animation to simulate eating when on screen mode. You would be able to attach RR objects & Gizmos. This would help with game immersion when on screen mode for any maps with interactive food or drink elements. For all platforms it would have certain events that can fire. For example…
- on pick up/ put down
- on bite started/on bite finished
- consumable finished
and a couple configure modes to have different animations
- a drink handle [drink animation]
- an eat handle [eat animation]