Copyable Rec Room Games

2025-02-24T00:00:00Z Update!

Time is running out in our newest copyable room - CountdownClub! This is the newest in our line of copyable rooms to give creators a hands-on blueprint for different game mechanics, and this one definitely brings the BOOM!

In CountdownClub, you’ll sit around a table of 3-6 players and pass a bomb around, ticking the clock down until it explodes and sends someone flying out of their seat. To give everyone a fair chance, we added abilities that you can use to gain information, confuse others, or turn the game totally on its head. It’s up to you to be the last one standing (well, sitting) and remain victorious!

As fun as it is to play, it can be made even better by your imagination. Copy the room and edit the circuits to add new abilities, introduce new mechanics, or add your own personal touch! Here’s how to get started:

What can I do with a copyable room?

A copyable room means you can duplicate an entire room and customize it like any other room you own. Using the Maker Pen, you can add your own props, decorate on top of the existing environment, or edit the circuits to change gameplay mechanics.

Rooms created with Rec Room Studio will typically include objects (typically 3d models or environments) that can only be manipulated or edited with Rec Room Studio. Using Rec Room Studio lets you import custom assets and make finer adjustments to maps than you could using the maker pen.

How to Copy a Room
  1. Find the room you wish to clone

  1. Click on the copy symbol on the top right corner

Recent Copyable Rooms

As we add more copyable rooms, we’ll be updating the list here!

CountdownClub - This copyable room features card-based game mechanics!
Feeding-Frenzy - In this copyable room we explored custom vehicle locomotion in the form of whales. Check it out to see how we replicate and made an action racing game!
^RunTheBlock - Our first copyable RRO! Remix this parkour game mechanics into whatever you want in the RecCity landscape. Or use the new maker pen template ^PlatformerTemplate
^BonkysInferno - In this Make it to Midnight spinoff, you can use a custom hammer to launch players into the air in a PVP game. You can also use the maker pen template ^MakeItToMidnightRRSTemplate
^EvergrownPVP - In this My Little Monsters spinoff we build a “KO Streak” system! You can build on the environment with Rec Room Studio or use the maker pen template ^FreeForAllPVPTemplate
3 Likes

I can’t buy stuff with my cared

I think that Copyable rooms should be optimized as much as possible, as from what ive seen most of the circuits are absurd, and many new circuiteers could pick up bad habits thinking “If RR did it, it must be the best way!”

1 Like

These copyable rooms are meant to make creating easier and faster, so that may not always mean we’re aiming to make the most optimized system possible in each of the templates.

I like your thinking though-- if you have some suggestions for these templates that might make things more readable, fast and easy while also being optimized, that’s the sweet spot and let me know so I can pass it on to the team!

2 Likes

Hey, why can’t you just slap the assets in RRStudio RROs in the props tab of the Maker Pen? I don’t have RRStudio, but that’ll help a bunch for people without it. I don’t know why you stopped adding more Maker Pen props.

  • Adding props into makerpen means the props have to be downloaded with RecRoom, increasing the size of the game
  • Adding props into RecRoomStudio means they are only downloaded with RecRoomStudio

Uploading props into a room means that they are downloaded and cached when you load into the room, because it would be a silly if the downloading RR downloaded every prop ever uploaded by anyone, it would be terabytes

With aims to make studio accessible to everyone and keep the game small, keeping more complex props in studio helps people only download what is required for what they are playing. To me, it also looks like RR is trying to upload newer RRO’s/Avatar items with the same tools that they are giving creators as well, not only making showing whatever they can do, we can do, but also because sharing the same system makes things more unified

1 Like

But the cons are this:

YOU HAVE TO BUY A STINKIN’ PC TO USE STUDIO.

I’m sorry, but I have a Mac, and PCs mostly crash all the time.

1 Like

Do yourself a favor, sell the Mac and pay someone knowledgeable to build you a good PC. However, I digress. Unity is available for Mac OSX so I would think studio would be as well.

I’ll never sell a Mac, but I wish that Studio would be on MacOS.