Attaching circuit boards to objects in R1

now I know that rooms 1 isn’t getting as much attention as rooms 2, but I do think it would be nice if we could attach circuit boards to an object the same way you would with a clamp, and then it would be attached to the object as though it were a trigger volume or an invisible collision, and then you can edit the board from there with the “self” chip outputting the rec room object.

I think this would be good because you can use the not so recently added properties to it and stuff like localization (not needing to use tags to directly reference the rec room object so that it wont break with multiple).

please vote this even if you aren’t a fan of coding, because it would help us R1 users create better rooms with more customization!