Additional setting for the manipulate tool

Currently the manipulate tool in rooms 2.0 and now room 1.0 feels pretty pointless.

It’s original use (at least for me) was being able to quickly switch to object space scaling. This could already be done with the scale tool, but you needed to turn of the world space toggle. (which is an annoying extra step)

Can a setting be added to manipulate tool that makes it always use object space to scale?

2 Likes

Manipulate is used for adjusting tube nodes

Yes, before we had the ability to edit nodes with the transform tool the manipulate tool was useful. But now I personally find I never use the manipulate tool for tubes.

2 Likes

You’re right, it’s useless. I forgot we can now edit tubes instead of manipulating. Actually they removed it in the first months of Rooms2.0, but players wanted it back

1 Like

I’ve only been playing less than two years, and we’ve always been able to edit the tube nodes with the transformation tool since I’ve been playing. With that being said, are you saying the manipulate tool is used to turn off world space automatically? Or that it used to?

Also, I’ve noticed that in rooms 2, there’s been several times where I’ll edit something from a container and world space will be turned off by default, everytime you edit in. Is that supposed to happen?

Ps. I’ve always used the transformation tool over any other tool when it comes to creating and transforming objects

Hi @Initialz1248,

The manipulate tool never turned off world space scaling. It just always used the object reference space regardless of the world space setting.

When rooms 2.0 was introduced, the manipulate tool was likely removed for this reason as it was not any different from the transform or scale tool.

When it was added back, the old behavior where it would scale in object space was removed making it functionally useless.

Also about that behavior with the world space setting, that shouldn’t be happening. If you’re experiencing that again create a bug report in your watch in-game! Or create a post here.

Hope this clarifies my original post. :yum:

1 Like

When it was added back, the old behavior where it would scale in object space was removed making it functionally useless.

Also about that behavior with the world space setting, that shouldn’t be happening. If you’re experiencing that again create a bug report in your watch in-game! Or create a post here.

Wow, that would be handy to still have around! I like how you explained it as object space too, even tho it doesnt call it that anywhere in our makerpen settings, i picked up exactly what you were laying down when you said it that way.

World space has been acting okay today, as far as it staying turned on as default, but now im experiencing objects being set to grabbable as if its their default nature. I know theres a setting in makerpen to make everything you create automatically set to grabbable, but ive never turned that on, as ive seen the chaos that unfolds by doing so. I was configuring a cabin in the same room, when i noticed some of the objects in the container were grabbable when they shouldnt have been, which brings me to the next bug in this string.

Objects and components.

I can put both of them in the same container to “clamp” them together, but when the room resets after a save, or when the room loads, objects wont physically stay attached to that container until you configure the container and select the objects. afterwards, i can pick up a trigger handle and everything that’s inside the container with it with stay attached like its clamped.

1 Like