Add more synchronization scripts in RRS

I would really appreciate a more direct way to sync blendshapes.

Currently to sync things through studio requires the use of the “Animation Synchronizer” script. This script is slow and only syncs animations every few seconds.

Perhaps a more direct synchronisation script for blendshapes will update very quickly for everyone elses devices, but is inactive when nothing is changing on the blendshapes values.

I’d like to be able to sync blendshapes so that the Animation Synchronizer script isn’t always running when nothing is changing.

A script for syncing blendshapes or a more general component property the “Skinned Mesh Renderer” to be synced would be massively helpful and cut down on in-game circuits that are used to sync things.

A post about this was made here before about this as well:

I like this idea, where a synchronizer script has a set of booleans that need to be toggled on to enable syncing for that component.

Here’s an illustration of this script’s toggles: