What device/platform are you having the problem on?
PC
Were you alone or with other players?
Alone
How often does the issue occur?
100%
Room Name
Doesn’t matter
Subroom Name
Doesn’t matter
Description
If I delete an audio file used in the AudioClipRegistry connected to a Studio Audio chip, and then add a new audio file with the EXACT SAME NAME, the studio audio chip won’t be able to find the audio file and will give out an error.
Unlike studio functions, I also can’t set the studio audio via the circuit viewer in RRS. Meaning I’m forced to delete the studio audio chip and then manually go in the room, spawn in a new audio chip and rewire it. This can get REALLY annoying.
Please make it so either the audio chip tries to look for the audio it referenced previously, And set the audio through the circuit viewer in RRS
Attachments (Optional, please use alternative means like Google Drive for Videos)
You can do this with studio functions via the circuit viewer, but with studio audios for some reason you’re supposed to do it via the inspector. which is why when i made this post, i didn’t realize you can even do that because i tried to do it with the circuit viewer.
its a design flaw that you can do it with studio functions on the circuit viewer, but for the studio audio you HAVE to do it through the inspector. they should fix that aswell.
The audio files are not referenced by name. You could give all of the audio files the same name. Like most assets in Unity, each audio file is assigned a unique 128-bit GUID. You can change the name of the audio asset, and as long as you also rename its corresponding meta file, it will keep the same GUID.
It sounds like you want to replace an audio asset with one that sounds different, for example, you might want to replace “yes.wav” with “si.wav”. If you rename “yes.wav.meta” to “si.wav.meta”, then “si.wav” will become associated with the GUID previously assigned to “yes.wav”, and will show up wherever “yes.wav” appeared before.