Add to the new Beta chip “nearest found object/player” outputs.
Couldn’t you just filter a normal spherecast to just objects or player by configuring it?
Why would you need that as an output from the spherecast all?
A spherecast is still casting forward. It’s just casting a sphere instead of a ray. It sounds like you want to find the closest object to the player. Easiest way is to give the objects you want to track a specific tag, then use a “Get All Objects With Tag” chip. Then you can hook up a get closest chip and it will give you the closest of those objects to the local player.
Spherecast All returns a list of objects found (vs Spherecast which gives the first hit). If Spherecast deprecates to Spherecast All, closest object/player becomes useful.
Why would they deprecate spherecast???
If they did then yeah that could be useful but why would they ever do that?
Because spherecast all is more accurate (as in more powerful/useful). After all, you are looking in a sphere where multiple things could exist.
Don’t they sort by first to last hit object anyways?
Do they? Is the first hit the closest?