We should have the ability to scale an object in an animation to allow us to make things Shrink & Expand, Alongside that. Me and my friends have encountered a bug with animation v2 which “seems” to make the animation unsynced for some players. which after some thinking made me realize that it would actually be a cool feature if we could properly Toggle if an animation is synced or not!
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I agree! You can scale .fbx objects with the unity animator already, so this would be interesting if they did that with regular RecRoom props and shapes.
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