Reseting the replicator resets text components but not visually

What device/platform are you having the problem on?

PC

Were you alone or with other players?

Alone

How often does the issue occur?

all the time

Description

So this isn’t anything game breaking but basically i have replicated objects with text components and I set the text with the get all children with tag chip and it works but then I reset the replicator to return all the replicators and the text is not reset, this isn’t the issue I’m talking about and is generally well known so I decided to reset the tet myself so I used the get all children with tag chip and when I spawn the replicated object i just set the text to “” except it didn’t do anything so i used the get text text chip to get the text of the text component and it gave “” which suggested it was already “” but the component was visible showing what was last set on. I fixed it by setting the text to " " or anything that it couldn’t be before setting it to “” to reset the text but I still felt like this was a bug plus maybe the reason returning/reseting the repliactore to return all the objects actually does reset the text but visually it hasn’t. I think this is caused by some check the checks if the text is being set to a value that it is already set to which causes the text to not update when I set the text to “” and doing that might not be nessesary if the text was visually “” to begin with.

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