I’ve been working on a game recently that uses replicators to spawn my weapons, which has worked to good effect except for this glitch. For what ever reason, seemingly randomly but pretty often weapons will get “stuck” to a players hand. They’re not holding it, it’s just super glued to their palm. When this happens, all function from the main trigger is lost, and grabbing the item in your hand doesn’t properly grab, but it activates the reload function on the weapon. This game does a lot of things with the weapon, so I honestly can’t tell if it’s my circuits causing this or if it’s a rec room bug, but it makes my game unplayable and I’ve been trying to fix it for weeks, any ideas? (I added two images, one being it glued to hand, the other grabbing it causing the reload function. I should also note it persists after returning the object, and spawning another one if it’s the same one from the replicator. If a different player gets the bugged weapon from the replicator, it still tries to go to the players palm, even though it’s not their weapon. (Particles aren’t related)) I should also say I’ve tried almost everything I can think of to separate the weapon from the hand but nothing worked.
(Reposted because I accidentally deleted the other one and couldn’t bring it back lol)

