I am dying to see this feature become implemented because I need it for my plane system and its use allows for simplification and ease of use compared to other methods of control (trigger handles etc.)
I want this to be usable in rooms 1.0 and allow not just one stick input but both stick inputs, and for these inputs to still work while seated (input isn’t tracked while seated for PC as of right now with the R2 version.)
Hopefully in the future, there will be more variety of inputs we can get from a player based off what key they press/button and this would allow for more opportunities in terms of mechanics in game creation.