How To Make Falling Tiles

I’m creating a game where players fight while the tiles beneath them are falling. I’m not sure how to make the tiles fall yet or whether to use circuits, an animation gizmo, or something else. Do you have any ideas on how I can make the tiles fall when players step on them or have them fall randomly? Any advice on how to do this would be really helpful! :+1: (FYI I don’t use RRStudio!)

I’m probably not the best to give advice in RR, but if I was doing that I would use an animation gizmo, might not work but that’s the best I can give you.

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probably an animation

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Yes! I highly suggest doing this in Rooms 2.0, I’ll actually bookmark this so I can come back to it soon and show you an example of how a singular tile can be made. (Those can then be cloned as many times as you want.)

You can also do this in rooms 1.0 really easily with old V1 clamps as those can hold the object in place and let physics act on it as soon as it’s released from the clamp. However you’ll need to merge CV2 executions with CV1 signals, there’s inventions that do that though.

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Hello @KatyA7X!

Here’s some working tiles that fall after you’ve stepped on them for a little while. You can configure them to however you’d like. This was made in rooms 2.0 and may only work in there as I’ve utilized the container system with the cube shape as it’s own nested container.

It’s a total of 51 chips, so I hope that’s not too bad for your own purposes, I highly suggest throwing this in a replicator and instancing rows of them instead.

Hope this helps!

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Bookmarked (could come in handy)