Fix Scale Chips Before Out Of Beta

while scale chips are in beta and need fixes, have a vector3 instead a float (all axis scale instead uniform). Uniform is unnecessarily restrictive, it clearly exists (as the default btw) in unity:

dont hold such a feature back to a simple uniform version

As a vector3, it already has possibilities for optimizations (1 interaction volume per player that sizes itself appropriately where needed for example), custom building (manipulate tool, but with circuits instead makerpen), & retro scaling effects. Etc

also while on the topic, would like to remind how much scale chips are requested for players as well (which to reduce chips in the pallet (less clutter), you should really have a union of “(player | object)” port instead just for objects)

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How dose no one see the potential in this

you can LITERALLY recreate makerpen’s manipulate/scale tool

I can give an example for this: Slime enemies squishing vertically before (or after) landing from a jump, and stretching vertically while jumping.