Create object boards with components' events only setting

A setting in Default objects boards, that makes created components’ boards have only their events inside of them and not any chips that can be placed outside of the board. It’d save time on deleting chips and ports for more advanced circuiteers

E.g. Audio player’s board would create Play Finished event and it’s port, but skipped everything else, because it can be placed outside of the board


E.g. chips in gun handle, that are connected to Gun Fired event can be placed outside of the board and they can be used for all gun handles by using custom event and saving 10 chips per gun handle, so Gun Fired event would be connected directly to the port

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What’s the difference between “if local player should run”, and “if player is local and valid”?

If local player should run executes for local player or for the player that has authority over the context. If player is local and valid executes when the player is in the room and is local. I’ve never used if local player should run in my systems and I’ve heard about only one system using this chip