Clamps are broken

What device/platform are you having the problem on?

Meta Quest 2

Were you alone or with other players?

Alone

How often does the issue occur?

All the time

Room Name

TheRedMiIitary

Subroom Name

Home

Reproduction Steps

  1. Spawn a clamp and wire it like you normally do to smth
  2. Save
  3. See it all unwired

Description

What device/platform are you having the problem on? Can be all

So lets say i recover an auto save or i save, sometimes but when i mean sometimes, it can be random but i think a higher chance if you have more stuff going on the room, thats what i think that this bug occurs. So this happens all the time to me and i really really hate this so much so i decided to use roomv2 grouping as its better but there is much more bugs there and i know that roomv2 is not fully done yet i presume. Back to what happened, today before i saved the clamps were perfectly fine and i did have alot on the room, it has rrs and its published aswell. So i saved and decided to get off after it saved then i went to go make a event then that event did not go well and it was a big planned event because i saw that clamps were actually broken and visually you don’t see red wires from the clamps to the objects that you have clamped whiuch means everything has unclamped and everything has messed up, also when i try to rewire, it does not work, you have to get a new clamp and rewire which works then you save and the bug happens again. I really hate this bug cause it has made so much problems and failures in my projects that i intend quit many and many and lose popularity towards my goals.

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Someone please reply or vote, i really need this fixed

i’m on mobile so I don’t experience this, but i’ll still upvote your post. I can tell how annoying clamps not working would be :slight_smile:

i think this has been fixed because i dont see the bug anymore

Good to know! I hope it won’t happen again anytime soon.

Unfortunately this bug has been in the game for a while. Best way to work around it is to save with as few players as possible, have whoever has the most stable connection save the room, and save often so that when it does happen you don’t lose as much work if you need to go back.