Animation V2 needs more tools/and to fix some of those tools

From Rec Room making V2 everything from chips to objects, there were some much needed upgrades to the old tools. Now when they upgrade new tech, old stuff gets removed such as from animation V1 - Removing “Stop at end” and “Stop at start” from V2 which is very inconvenient. A project that I’m working on requires us needing those tools with animation V2. Also, for animation V1, there desperately needs to be a bug fix for them. For example, when you try to change the speed of an animation gizmo (V1) the animation completely bugs out and the animation entirely just stops working.

I will also be reporting this bug to Rec Room after they return from there break which should be very soon.

Thank you for reading,
[Conductor]

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While I agree with you that they need to be added, there are ways to replicate how they worked just using Cv2.


What I did was, I added another short frame with no movement and made it not loop with ping-pong on. Then I made a delay check to what frame it was on. Once it hit the 2nd to last frame it would Pause. Then I had an If check If the Animator was playing if it was it’ll Set the frame to the last frame then play it from there. Then I’ll ping-pong back to where it started then stop.

Like how I have in the Picture