I think it will be cool and funny for Rec Room To add a “Ragdoll Chip”
He have an execution as an input, A Bool as input and a output something called like “Ragdoll activated” and a Float for the Time,
He will activate when the bool is true until the Timer ran out (Blue Float)
When it activate: It will put the Player in ghost for the player view and invisible for other players (still be able to see his hand for acces to the watch) and disallow walking/teleport and put the Player model into “ragdoll mode” (works with FBA and Bean Body), and the nametag follow the Ragdolled player. when the Timer ran out it deactivate the “Ragdoll mode” put the player visibility to normal and allow walking/teleport.
I think a little more and I think for the CV2 name will probably be “Set Ragdoll Statut” (if you want edit the name you can do!)
And maybe add a “Set Ragdoll Velocity” and “Get Ragdoll Velocity”
What it does is very simple, it adds a velocity to the Ragdoll (IF THE PLAYER’S RAGDOLL IS ACTIVATED) Like a small boost or a big propulsion, we can direct where the propulsion will go with a Vector 3 and the force of propulsion with a Float.
Possible to add to the Receiver Event a “Player Start Ragdoll” and a “Player Stop Ragdoll”
(I had posted this on another site Upvote for Rec Room a while back, but I thought why not ask again on this webpage, so I could get an answer)