About correcting pivot points of a Twisted object

Hi there, today I discovered something that may help you guys.
Lets say you need to correct the pivot point’s alignment for an object you’re creating.

There’s an easy way to do It:

Make sure you have the world align enabled

Step 1: create an object ( a cube for an instance ). Next to the object you want to adjust the pivot point and click done to terminate editing the inner selection content.

Step 2: using the select Tool, click First in the cube and then click on the object you want to realign the pivot point.

Step 3: In the options, Merge the two objects

Step 4: try to edit your objects and see if the pivot point is now aligned to the world now.

If you realize that the pivot point is still twisted, make sure both your objects have the same kind ( environment or decoration ) … Both might be the same kind. Make them the same, undo and retry the steps.

That little thing makes a big difference.

Regards!